![]() ![]() ![]() And I’m specifically frustrated here because Arkane has a great track record, and this game represents none of that and all of the worst trends the AAA industry currently has to offer. This feels like the type of game you get from an underfunded, overly ambitious, early-access title on Steam. Redfall is embarrassing for Arkane Austin, and it’s an embarrassing big new IP launch for Xbox. I had only watched it on YouTube and read the story. On top of this, the missions have little in the way of any story and are basically copy-pasted over and over again. First of all, I should warn you all that I never played the game. There are gear scores, customizable characters, a hero pass, and ugly menus. Redfall has all the elements of the current AAA design trend to be a live-service game, and much like Gotham Knights, it feels like along the way they realized people didn’t want that and then had to throw something together quickly to get it ready for some sort of release. I hate to use the word “lazy” to describe any game, but I really can’t think of any other word to describe how the first 10 minutes of the game feels. Hell, the very first mission of the game has you run across the map to two different downed helicopter locations in the middle of fields that were basically copy-pasted from one another. ![]()
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